![]() It might not be the strongest unit, but it is highly mobile ranged cavalry that multiplies like the starting Neolitic hunters: all the ransack counts as food, and once the threshold is crossed, a new unit spawns within the army. ![]() Mongol Horde, a special unit for Mongolian culture.Highlights include, but aren't limited to: Silk note A very common resources that adds +1 to each and every Makers Quarter's production output, and it's likely to have 3 or more units of Silk, Gold note +2% income a piece, which by late game can mean hundreds of bonus income, Gemstone note +2 on Market Quarter, again relatively common and Mercury note +2% of Science, which often is spawned right next to Lead note +2 Science per Researcher Luxury resources offer faction-wide bonuses, some of them pretty substantial, while being relatively common.More, it's the only scientific culture of that era, so picking it means you gain the absolute technological lead, as nobody else can access Industrial tech without advancing to the related era. Since Scientific cultures have access to technologies of the next era without having to advance to it, and Joseon has particularly good science multiplier, it allows to clear the tech tree out of Industrial era technologies, while still in Early Modern. Korean (or Joseon, as known in-game) culture brings it to the next level.Even the Babylonian-Greek combo is enough to carry through the rest of the game. A combination of Babylonian, Greek, Frankish and Korean special buildings (respectively: ancient, classic, medieval and early modern) allows to just swim in science, speedballing research for the rest of the game and thus offering an option to pick other specialties in later eras. Cultures that specialise in it gain obscene edge, especially if research specialty is maintained for few eras in a row. ![]()
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